Legends & Histories Vol. 1
Heat up your campaign
Keep your players and their characters on their toes. Every artifact has an origin, every NPC hides something, in Jalgrimm – the legendary volcano city..
Legends & Histories includes:
- A 16 pages e-book
- The legend of Jalfgrimm broken down into formatted text files that you can copy and paste to your Obsidian Portal campaign wiki
- Original artwork in jpg format for printing or use with your online wiki
- Lifetime updates. If we update the book, you get a free updated ebook
- 90 days money-back guarantee, no questions asked
- Customer support (helpdesk, email, or toll-free phone number!)
Legends & Histories is for you if you want to:
- Add legends and folklore to your campaign
- Prepare games quickly but still want have lots of material
- Get great customer support and lifetime updates – we offer forums, helpdesk, toll-free number.
Have you ever wanted to Turn a legend or story into a living, breathing mythology? Have you wanted to have your players hunt for a legendary lost treasure or powerful artifact or seek to free the world from an ancient curse? This book will help you to do this quickly by providing tools, methods and examples. You and your players can not only participate in, but potentially change the course of the legend for later generations. Perhaps the players can even write their own names into the telling.
Anyone who has ever run a role-playing game knows how much work goes into the plot line. A Game Master can spend dozens of hours putting together a series of interweaving plot lines, intricate encounters and dazzling traps and effects. There are many tools that can be used and paths that can be taken to create a multi-faceted and memorable campaign. Adding legends that have survived generations of telling into the mix can only increase the excitement and dramatic action of the experience.
Within these pages you will discover, through the use of examples and methods, how to make your legends come to life in the minds of your players. For these purposes an example legend has been provided, along with additional information, possibly discovered by consulting sages or researching the truth of the legend in a library full of such knowledge. Lastly, there are a number of adventure hooks that can be used for characters of any level. Among all of the other tools, you will find tips on how to break down an epic legend into smaller pieces, suitable for a single game session.
First Thing’s First
There are a number of questions that must be asked prior to using any particular legend for your campaign. The first, and perhaps the most obvious, is where to get the legend. If you plan to use a pre written legend like the one provided in this book, then the first step is already done for you. However, remember to ensure that the setting and themes of your chosen legend actually fits into your campaign setting. After all, a legend that takes place on arctic tundra doesn’t fit in well with a desert campaign. But, given this, you can jump ahead to actually integrating into your world.
For now let’s assume you are writing your own legend. This can actually be a lot easier than most people think, but not every story has the epic proportions of a legend. There are a number of things that every legend should have. Of course you need a setting that fits in with your campaign, a main subject, a bit of history or lore about that subject, and a reason for your characters to pursue the legend. As you read through the Legend of Jalgrimm, keep these points in mind. Ideally these elements will flow together into a believable story that grabs and holds the attention of your players.
The second question that should be asked is whether you are integrating the legend into an already existing campaign, or are you writing the campaign around a specific legend. Both options hold unique opportunities for players and Game Masters alike, though using a legend as the basis for a campaign can sometimes be easier. It can be very difficult at times to link your chosen legend to an already existing campaign while still maintaining any sort of fluidity to it. You don’t want to introduce a tale about an epic dragon’s hoard while your party is close on the heels of a murderer unless you expect to completely derail your previous plot lines.
Lastly, the length of time that the legend, or various aspects of it, will dominate the campaign needs to be determined. Will it only take up a few gaming sessions or be the focus of the campaign for several months to come? This will help you determine how deep into the lore associated with the legend you want to delve. The more time you wish your players to spend in pursuit of the legend, the more detail is needed to fill out the trail. There may be entire adventures surrounding a single clue to a treasure’s true location or the identity or source of a legendary item. It isn’t necessary to design every minute detail, after all the players will most likely change half of your plans as they go, but it is important to have details that can be discovered throughout all of the adventures leading up to the final encounter at the legend’s source.
Introducing a legend into a campaign can be so much more than simply rattling it off and hoping your players are interested enough to dig a little deeper. There are hundreds of different ways to introduce any given legend. The adventure hooks given throughout the various stages of the broken down legend provide but a few examples of how to introduce our example legend. However, remember that only you know your players. Some groups are inspired by an epic treasure hunt. Others may need something a bit more, perhaps seeking out and destroying an evil artifact or ridding the world of a festering evil of magnificent power. Every group is different.
Generally speaking, the easiest way to develop interest in a tale isn’t the legend itself, but how it is presented. For instance, some groups may be more likely to delve deeper into the truth of a recently recovered map to an ancient legendary location than a bard’s tale they hear at the local tavern. If the way the legend is presented is interesting, players will be more interested in the legend itself, and thus the plot lines that tie into the legend.