Scrolls of Destiny

Scrolls of Destiny

Perplex and impress

Impress your players, step up the role-playing, keep your campaign fresh and full of surprises. All of that with minimal work!

Puzzle your players

Scrolls of Destiny is a collection of 10 logic puzzles and riddles for game masters. Print the handout of your choice, trim the edges, roll it up, and tie it with ribbon, yarn, leather, or anything else that fits your setting. Present it to the PCs at any time you want to throw in a puzzle – an NPC could hand it to them, they could find it in a treasure chest, or it could fall off a shelf in a library. It could contain a spell or additional information that will only reveal itself when the answer is spoken aloud. The possibilities are endless when it comes to finding puzzles.

Save time and crank up the fun factor

Riddles are a lot of fun but they can be hard and time-consuming to prepare. Use SoD’s puzzles as they are, or adapt them to your campaign. We give suggestions on how to customize each puzzle.

Scrolls of Destiny features:

  • A 40 pages e-book with 10 logic puzzles
  • 10 player handouts
  • How to create your own logic puzzles
  • How to adapt an existing logic puzzles
  • 25 ways to present a puzzle or riddle to your players
  • Lifetime updates. If we update the book, you get a free updated ebook
  • 90 days money back guarantee – no questions asked
  • Customer support (help desk, email, or toll-free phone number!)

Excerpt from Scrolls of Destiny

All the King’s Artisans

Handout Information

King Zelphan recently commissioned five artists, one named Nomark, to depict the king at various times in his life, including one scene of Zelphan ascending the throne as a boy after his father died in battle. Each artist worked in a different medium, such as watercolor, and featured a different scene in their work. The king paid handsomely for the works, from 100 gold to 500 gold, going up in 100-gold intervals. Glydon’s painting earned more gold from the king’s coffers than did the one done in oils, which earned more than the painting depicting the king marrying Queen Isarma. King Zelphan paid 100 gold more for the painting of him commanding troops in the war against the drow than he did for the painting done in tempera. King Zelphan loved the scene of himself as a young man hunting deer in his forests so much so that he paid 100 gold more than what he paid for Korban’s artwork. The king paid Tupak 100 less than he paid for the art done in charcoal but 100 more than he paid for the painting depicting him feeding the poor. The artist paid 400 gold for their art is not Aliardae. Korban and the artist who worked in oil are old friends and have discussed working together on another project for the king. Glydon, who didn’t create the painting featuring the king feeding the poor, and the artist who worked in charcoal are rival artists in their home town of Guthren Way. Tumard impressed King Zelphan with his knowledge of the king’s personal history; the artist working in pastels impressed Queen Isarma with his wit and charm. Which scene was worked in charcoal?

Correct Answer

The marriage scene

Customizing the puzzle

Change the names, the scenes to performance acts, and the mediums to tent colors, and the king could hire traveling performers for a festival. You can also change the question as well to fit your needs. Maybe the solution tells them who isn’t happy with their fee and is planning to rob the king. Perhaps the successful completion of the puzzle gives a bonus to diplomacy checks with the king or the artists. Maybe the oil painting was destroyed and the king needs the PCs to find the original artist to remake it. This puzzle can be used for side quest or an amusing challenge prior to receiving an art object as treasure.

[ Note: In the book you get the solution and a printable scroll handout ]

Enjoy the riddles!

Scrolls of Destiny

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Rating: 8.3/10 (6 votes cast)
Reviews
  1. Casey says:

    Krys is my DM (and my wife). I’m really not being biased when I say I love her puzzles. She’s been pulling those out of her box of tricks since she began DMing. I always get a kick out of the puzzles. They tie into the story line and give a deeper plot level. When the enemy you’re hunting is part of the puzzle, you get a little back story from the puzzle itself, and then the solution is usually a key piece of info we use to hunt him (or her) down and take him out!
    It also creates a good filler for those times between combat. We’re pretty relaxed at the game table, and we take a couple breaks during these sessions. Krys will usually pull out a puzzle before we get ready for a break, and we work on the puzzle while we’re getting snacks, refilling drinks, using the little gamer’s room. It keeps everyone focused on the game throughout the break so Krys doesn’t have to waste time getting us back into the setting when we settle down for the next scene.

  2. Aaron says:

    Scrolls of Destiny is a collection of 10 puzzles from Expy Games. They aren’t written with any setting in mind, and although they do have a fantasy slant, they are easily adapted for other settings. It’s available for $15 at http://games.dungeonmastering.com/, or, with the coupon ILOVEREDDRAGONS, only $12.

    All of the puzzles are helpfully ranked by difficulty from one to three stars, making it easy to select the right puzzles for your group. After each puzzle is a printout, which is a nice touch, although they’re a little exciting. Also, each puzzle has some advice on customizing it for your campaign setting, and, even cooler, suggestions for how to incorporate them naturally into the game. I have a tendency to think of puzzles as ways to lock a door or entertain a sphinx, but now I also see them as really cool ways to introduce side-quests.

    Unfortunately, all of the puzzles are the same type of puzzle – given a set of clues, figure out who did what, when, and where. Although there are some variations on this type of logic game, mostly they are all the same. If there’s a Scrolls of Destiny II, I would like to see a greater variety of puzzles. This might ruin some of the genre flexibility I mentioned earlier, but it would be worth it to have the variety. Also,

    Despite these flaws, Scrolls of Destiny continues to show me the quality work that Expy Games turns out. I can’t wait to see what other products they have in the pipeline.

    FULL DISCLOSURE: I received a free copy of Scrolls of Destiny to review from Expy Games.

  3. Sheila says:

    I love these great puzzle games! Everyone should get a copy of the Scrolls of Destiny to add to their dm games collection! Great job, Krys!

  4. Daniel says:

    Some real mind stumpers here, can’t wait to see my players scratching their heads over some of these.

  5. Jennifer says:

    Krys is my DM as well, and I personally love puzzles. I think they add a nice change to some of our games, especially when one of the players has a harder time figuring out the logic puzzles. I think this is a good starter book for adding games into your campaigns.

  6. Vicente says:

    Hi! I would be really interested in a product like this, but my question is: are these puzzles useful for a spanish game? (my language). I have found a lot of times that logic puzzles are language dependant so they are unusable in any other language than english :(

    Thanks!

  7. Casey says:

    SoD II just released, and I have to say that the new puzzle style – my idea. Nice change to the logic puzzles. Oh they’re fine and all. But nothing beats the Sudoku-style ones. I’m the master at those. Krys, my beautiful wife, give credit where credit is due. 500 XP should do it. It’s all I need to bump 10th level.

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