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	<title>Comments on: Scrolls of Destiny</title>
	<atom:link href="http://games.dungeonmastering.com/scrolls-of-destiny/feed/" rel="self" type="application/rss+xml" />
	<link>http://games.dungeonmastering.com</link>
	<description>Rules-light. Fun-heavy.</description>
	<lastBuildDate>Thu, 15 Sep 2011 16:34:03 -0500</lastBuildDate>
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		<title>By: Casey</title>
		<link>http://games.dungeonmastering.com/scrolls-of-destiny/#comment-57</link>
		<dc:creator>Casey</dc:creator>
		<pubDate>Tue, 05 Jan 2010 22:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://games.dungeonmastering.com/?page_id=100#comment-57</guid>
		<description>SoD II just released, and I have to say that the new puzzle style - my idea. Nice change to the logic puzzles. Oh they&#039;re fine and all. But nothing beats the Sudoku-style ones. I&#039;m the master at those. Krys, my beautiful wife, give credit where credit is due. 500 XP should do it. It&#039;s all I need to bump 10th level.</description>
		<content:encoded><![CDATA[<p>SoD II just released, and I have to say that the new puzzle style &#8211; my idea. Nice change to the logic puzzles. Oh they&#8217;re fine and all. But nothing beats the Sudoku-style ones. I&#8217;m the master at those. Krys, my beautiful wife, give credit where credit is due. 500 XP should do it. It&#8217;s all I need to bump 10th level.</p>
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		<title>By: Vicente</title>
		<link>http://games.dungeonmastering.com/scrolls-of-destiny/#comment-43</link>
		<dc:creator>Vicente</dc:creator>
		<pubDate>Wed, 09 Dec 2009 00:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://games.dungeonmastering.com/?page_id=100#comment-43</guid>
		<description>Hi! I would be really interested in a product like this, but my question is: are these puzzles useful for a spanish game? (my language). I have found a lot of times that logic puzzles are language dependant so they are unusable in any other language than english :(

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi! I would be really interested in a product like this, but my question is: are these puzzles useful for a spanish game? (my language). I have found a lot of times that logic puzzles are language dependant so they are unusable in any other language than english <img src='http://games.dungeonmastering.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Thanks!</p>
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		<title>By: Jennifer</title>
		<link>http://games.dungeonmastering.com/scrolls-of-destiny/#comment-18</link>
		<dc:creator>Jennifer</dc:creator>
		<pubDate>Fri, 23 Oct 2009 04:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.dungeonmastering.com/?page_id=100#comment-18</guid>
		<description>Krys is my DM as well, and I personally love puzzles. I think they add a nice change to some of our games, especially when one of the players has a harder time figuring out the logic puzzles. I think this is a good starter book for adding games into your campaigns.</description>
		<content:encoded><![CDATA[<p>Krys is my DM as well, and I personally love puzzles. I think they add a nice change to some of our games, especially when one of the players has a harder time figuring out the logic puzzles. I think this is a good starter book for adding games into your campaigns.</p>
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		<title>By: Daniel</title>
		<link>http://games.dungeonmastering.com/scrolls-of-destiny/#comment-15</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Tue, 20 Oct 2009 18:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://games.dungeonmastering.com/?page_id=100#comment-15</guid>
		<description>Some real mind stumpers here, can&#039;t wait to see my players scratching their heads over some of these.</description>
		<content:encoded><![CDATA[<p>Some real mind stumpers here, can&#8217;t wait to see my players scratching their heads over some of these.</p>
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		<title>By: Sheila</title>
		<link>http://games.dungeonmastering.com/scrolls-of-destiny/#comment-14</link>
		<dc:creator>Sheila</dc:creator>
		<pubDate>Mon, 19 Oct 2009 23:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://games.dungeonmastering.com/?page_id=100#comment-14</guid>
		<description>I love these great puzzle games!  Everyone should get a copy of the Scrolls of Destiny to add to their dm games collection! Great job, Krys!</description>
		<content:encoded><![CDATA[<p>I love these great puzzle games!  Everyone should get a copy of the Scrolls of Destiny to add to their dm games collection! Great job, Krys!</p>
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		<title>By: Aaron</title>
		<link>http://games.dungeonmastering.com/scrolls-of-destiny/#comment-13</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Wed, 14 Oct 2009 02:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.dungeonmastering.com/?page_id=100#comment-13</guid>
		<description>Scrolls of Destiny is a collection of 10 puzzles from Expy Games. They aren’t written with any setting in mind, and although they do have a fantasy slant, they are easily adapted for other settings. It’s available for $15 at http://games.dungeonmastering.com/, or, with the coupon ILOVEREDDRAGONS, only $12.

All of the puzzles are helpfully ranked by difficulty from one to three stars, making it easy to select the right puzzles for your group. After each puzzle is a printout, which is a nice touch, although they’re a little exciting. Also, each puzzle has some advice on customizing it for your campaign setting, and, even cooler, suggestions for how to incorporate them naturally into the game. I have a tendency to think of puzzles as ways to lock a door or entertain a sphinx, but now I also see them as really cool ways to introduce side-quests.

Unfortunately, all of the puzzles are the same type of puzzle - given a set of clues, figure out who did what, when, and where. Although there are some variations on this type of logic game, mostly they are all the same. If there’s a Scrolls of Destiny II, I would like to see a greater variety of puzzles. This might ruin some of the genre flexibility I mentioned earlier, but it would be worth it to have the variety. Also,

Despite these flaws, Scrolls of Destiny continues to show me the quality work that Expy Games turns out. I can’t wait to see what other products they have in the pipeline.

FULL DISCLOSURE: I received a free copy of Scrolls of Destiny to review from Expy Games.</description>
		<content:encoded><![CDATA[<p>Scrolls of Destiny is a collection of 10 puzzles from Expy Games. They aren’t written with any setting in mind, and although they do have a fantasy slant, they are easily adapted for other settings. It’s available for $15 at <a href="http://games.dungeonmastering.com/" rel="nofollow">http://games.dungeonmastering.com/</a>, or, with the coupon ILOVEREDDRAGONS, only $12.</p>
<p>All of the puzzles are helpfully ranked by difficulty from one to three stars, making it easy to select the right puzzles for your group. After each puzzle is a printout, which is a nice touch, although they’re a little exciting. Also, each puzzle has some advice on customizing it for your campaign setting, and, even cooler, suggestions for how to incorporate them naturally into the game. I have a tendency to think of puzzles as ways to lock a door or entertain a sphinx, but now I also see them as really cool ways to introduce side-quests.</p>
<p>Unfortunately, all of the puzzles are the same type of puzzle &#8211; given a set of clues, figure out who did what, when, and where. Although there are some variations on this type of logic game, mostly they are all the same. If there’s a Scrolls of Destiny II, I would like to see a greater variety of puzzles. This might ruin some of the genre flexibility I mentioned earlier, but it would be worth it to have the variety. Also,</p>
<p>Despite these flaws, Scrolls of Destiny continues to show me the quality work that Expy Games turns out. I can’t wait to see what other products they have in the pipeline.</p>
<p>FULL DISCLOSURE: I received a free copy of Scrolls of Destiny to review from Expy Games.</p>
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	<item>
		<title>By: Casey</title>
		<link>http://games.dungeonmastering.com/scrolls-of-destiny/#comment-12</link>
		<dc:creator>Casey</dc:creator>
		<pubDate>Tue, 13 Oct 2009 23:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://games.dungeonmastering.com/?page_id=100#comment-12</guid>
		<description>Krys is my DM (and my wife). I&#039;m really not being biased when I say I love her puzzles. She&#039;s been pulling those out of her box of tricks since she began DMing. I always get a kick out of the puzzles. They tie into the story line and give a deeper plot level. When the enemy you&#039;re hunting is part of the puzzle, you get a little back story from the puzzle itself, and then the solution is usually a key piece of info we use to hunt him (or her) down and take him out!
It also creates a good filler for those times between combat. We&#039;re pretty relaxed at the game table, and we take a couple breaks during these sessions. Krys will usually pull out a puzzle before we get ready for a break, and we work on the puzzle while we&#039;re getting snacks, refilling drinks, using the little gamer&#039;s room. It keeps everyone focused on the game throughout the break so Krys doesn&#039;t have to waste time getting us back into the setting when we settle down for the next scene.</description>
		<content:encoded><![CDATA[<p>Krys is my DM (and my wife). I&#8217;m really not being biased when I say I love her puzzles. She&#8217;s been pulling those out of her box of tricks since she began DMing. I always get a kick out of the puzzles. They tie into the story line and give a deeper plot level. When the enemy you&#8217;re hunting is part of the puzzle, you get a little back story from the puzzle itself, and then the solution is usually a key piece of info we use to hunt him (or her) down and take him out!<br />
It also creates a good filler for those times between combat. We&#8217;re pretty relaxed at the game table, and we take a couple breaks during these sessions. Krys will usually pull out a puzzle before we get ready for a break, and we work on the puzzle while we&#8217;re getting snacks, refilling drinks, using the little gamer&#8217;s room. It keeps everyone focused on the game throughout the break so Krys doesn&#8217;t have to waste time getting us back into the setting when we settle down for the next scene.</p>
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